#ifndef _PLAYER_STATE_FALLING_H_
#define _PLAYER_STATE_FALLING_H_

#include "PlayerState.h"

class PlayerStateFalling : public PlayerState
{
public:
	PlayerStateFalling(Player* player);
	~PlayerStateFalling(void);

	int update();
	void activate();
	void deactivate();
	char* ID() { return "Falling"; }

private:

};

#endif // _PLAYER_STATE_FALLING_H_

